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RPS mods and downloads

Downloads and guides for the released Fallout 4 VR mods. Install each mod's requirements from its Nexus page and launch the game through F4SEVR.

Released mods​

These five releases have public Nexus pages and main download files, checked on 13 September 2026. Use the linked pages for the latest files and known issues.

ModWhat it addsDownloadGuide
ROCKPhysical hands, object interaction and weapon handlingNexus ModsROCK
PAPERWeapon reload and cycling animations coordinated with ROCKNexus ModsPAPER
ROCK Wall ClimbingClimbing and pushing off surfaces with your handsNexus ModsWall Climbing
RPS UI FrameworkShared VR panels and controller input for other modsNexus ModsUI Framework
RobCo PALMWheel menu, equipment, gestures, configuration and item spawnerNexus ModsPALM

Choosing what to install​

  • Start with ROCK for physical interaction. It requires FRIK 0.79 / API 2.3 for current source, F4SEVR, and the VR Address Library.
  • Add PAPER for animated reloads and cycling, or Wall Climbing for surface climbing. Both build on ROCK.
  • Install RPS UI Framework and RobCo PALM for the wheel and settings panels. Their input works independently of ROCK; ROCK adds physical item handoffs and, with FRIK, hand gestures.

SCISSORS and PAPER Toolkit remain in development and are not part of this public download list. Physical equipping, hand switching and shoulder stashing belong to ROCK; no separate Immersive Weapons mod is needed.

Developer integration​

RPS Framework is released with public source on GitHub. The RPS SDK provides public consumer headers and examples. See their guides below for installation and integration.

The runtime components, provider SDK and static engine library have different owners. Choose the interface that already owns the behavior you need.

ComponentOwnsDeveloper integration
ROCKHands, grabs, collision, equipped weapons and input13 modular interfaces, including Configuration
PAPERNative reload/manual-cycle coordination and observationsPAPER V1
SCISSORSHuman active-ragdoll and actor-physics lifecycleModular ROCK consumer; limited development export with actor grabbing disabled
RPS UIWorld panels, stereo/depth composition and independent controller inputUI V1; consumer owns ImGui/backend and application policy
RobCo PALMConfigurable VR wheel menu for equipment, consumables, hand gestures and mod sectionsRPS UI consumer with optional ROCK integration; native section API for other mods
RPS FrameworkChecked FO4VR native bindings and reusable primitivesStatic RPS::Addresses and RPS::Runtime targets
RPS SDKPublic headers and teaching consumersExplicit RPS::ROCK<Family> targets, RPS::PAPER, RPS::UI; legacy aggregate RPS::SDK

The runtime guides also document current source behavior, which can be newer than a Nexus download. ROCK interface major/minor/extent negotiation and local permissions, PAPER capabilities, and UI service discovery determine what a loaded DLL supports. The source contracts on these pages were checked on 20 September 2026; the historical download check above does not certify that later contract in a published file. A public release does not establish that every later source change has passed an in-game test.

Building a new mod​

Use ROCK/PAPER copied state for gameplay observations, RPS UI for an interactive panel, and your own bounded application state between callback phases. Queue game or configuration mutations onto their documented thread. Use RPS Framework when the mod itself owns a native operation that no provider already handles. Keep product-specific arbitration in the product; do not duplicate ROCK's INI writer, PAPER's animation authority or SCISSORS' actor ownership in a UI widget.