Videos
Physics is easier to judge in motion than to describe. Devblogs cover the state of the stack; field tests are short clips of a single behaviour under test.
ROCK, PAPER, SCISSORS & Addons — ROCK Devblog #3
Published 3 August 2026
Where the three mods of the ROCK family stand, and the addons being built on top of them. PAPER's native animation coordination is working again, which is the headline change since the earlier devblogs.
- ROCK
- Realistic Overengineered Character Kinetics
- PAPER
- Proper Active Precision Engineered Reloads
- SCISSORS
- Selective Collision Interaction System with Simulated Organic Ragdoll Syncing
Earlier devblogs
2 videos
Physically based gunplay for Fallout 4 VR — ROCK Devblog #2
3 June 2026
The gunplay that full weapon collision makes possible: holding, bracing, and supporting a weapon anywhere your hand naturally lands, rather than at an animator-chosen grip point.

Full physics for Fallout 4 VR — ROCK Devblog #1
3 June 2026
The first status update: full per-bone body collision down to individual fingers, weapon collision across vanilla and modded weapons, dynamic and two-handed object grabbing, and physically grounded gun handling.




